IT Princess Physics Cyberlab Header
 
 
 

 

2D Collision



Let's consider collisions in two dimension: Press Start to begin the animation.

Two circular objects will move with pre-defined velocity (yellow arrow). Click left mouse button to suspend the animation. Now, you can

Click near the tip of the velocity vector and drag the mouse button left/right to change its value (the initial velocity of that object).

Click near the circular boundary and drag the mouse button to change its radius.

Click near the center of the circle and drag the mouse to change its location.

Click the mouse button again to resume the animation.

When the two objects collide, the animation will be suspend.

      Press the mouse button ( Do not release it) to see the velocity vectors just after the collision.
      Press Reset button to reset parameters to default values.
      eta is the coefficient of restitution  eat Vf/Vi
          Vf=relative velocity just after collision
          Vi=relative velocity just before collision
          for elastic collision eta=1.
          for perfectly inelastic collision eta=0.

You can select different frame of reference to view the relative motion of all the objects. lab is a laboratory inertial frame.

      m1, m2 and CM are frame of reference with respect to
      left circular object m1, right circular object m2
      and center of mass for m1 and m2.

View collision in 1 dimension.


At the moment when they collide, the force between the two circle objects is  along the line which connect the center of the two objects.

Now we have 1-D collision problem: two object move in the direction along the line connect  between their center, with velocitys along this directions. (Red vectors)

The vector perpendicular to the above components (green vectors) will not changed after collision. (If there is no friction force between the two objects)


Your suggestions are highly appreciated! Please click hwang@phy03.phy.ntnu.edu.tw
Author¡GFu-Kwun Hwang, Dept. of physics, National Taiwan Normal University
>Last modified : 


Click to TOP

 

The Project How to Use Project Team KruMontree.com Home Lab Link Cartoon Flash